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1. [Request] The "personal" uplink - in Feedback/Requests [original thread]
Basically an uplink that only works for the person who dropped it. I thought of this idea when I was soloing in an ambush and I realized that placing an uplink down for myself (in case I die) would have been a great idea that match! Except...... m...
- by Marston VC - at 2014.02.23 15:28:00
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2. FIX DREN AND TEMPLAR STATS FOR 1.8!!!!!!!! - in Feedback/Requests [original thread]
Because on top of paying 100$ For my dren, and another 100$ worth of isk for my pistol, I should have to put SP into it huh? Standard and militia items have the same stats except for PG/CPU requirements with the exception of armor plates. This is ...
- by Marston VC - at 2014.02.22 22:37:00
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3. Rules Question re: player run isk exchange between Dust and Eve - in Feedback/Requests [original thread]
I think I would be interested in this possibly. Do I need to send you a mail when I send the cash? How does the transaction work basically?
- by Marston VC - at 2014.02.13 20:22:00
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4. E.V.E./Dust market merger - in Feedback/Requests [original thread]
Grutger Buckner wrote: It's time, gentlemen. Time to throw off the bonds of economic cowardice and let laissez faire create the balance. Tens of thousands of Dusties have useless salvage. Tens of thousands of capsuleers are ready to produce d...
- by Marston VC - at 2014.01.26 02:05:00
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5. This Event is Trash. - in Feedback/Requests [original thread]
Shane999 Stalkers wrote: Why have an event you cap out on in 2 days with 5 times warpoints going to sp cap. Yeah we get 20 to 40 thousand sp a battle but you cap out to fast and still dont get the 5 times once caped. Why have this event? Why no...
- by Marston VC - at 2014.01.24 20:17:00
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6. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
So because of the increased drop uplink timers. Does that mean all the null cannons are going to be increased as well? Or maybe the spawning function on them will be removed entirely? Personally I would like the latter to be the case because it wo...
- by Marston VC - at 2014.01.23 16:04:00
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7. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
CCP Remnant wrote: CCP Remnant wrote: Kain Spero wrote: CCP Saberwing wrote: Lonewolf Heavy wrote: How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman dec...
- by Marston VC - at 2014.01.23 05:24:00
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8. Is this just another hype? - in Feedback/Requests [original thread]
TechMechMeds wrote: The new suits and sidearms with suit bonuses? Iv seen stats but no confirmation. Theres no confirmation exactly. But if CCP doesn't release those suits on 1.8 after they've been posting so much about them, and theres bee...
- by Marston VC - at 2014.01.20 04:08:00
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9. [Request] Future Assault Dropsuit Racial Bonuses - in Feedback/Requests [original thread]
So a point someone brought up in another thread was that the supposed new racial skills for assault dropsuits are inconsistent. And upon further inspection.... they are. So here is my spin on the whole thing..... Assault Dropsuits, along with eve...
- by Marston VC - at 2014.01.08 02:07:00
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10. [Feedback] How to possibly fix Equipment spam/game performance issues. - in Feedback/Requests [original thread]
Draco Cerberus wrote: Yeah, this idea has good merit. My suggestion would be just the equipment sounds and not the other sounds though, I like to hear shotgunners trying to sneak me a new vent hole for my drop suit. I spent a few matches testin...
- by Marston VC - at 2014.01.04 21:13:00
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11. [Feedback] How to possibly fix Equipment spam/game performance issues. - in Feedback/Requests [original thread]
So I want to make it clear that equipment spam isn't the real issue here. The fact that so many people use equipment is a good thing. It adds an extra level to the game. The problem here is that the level of equipment spammed literally kills frame...
- by Marston VC - at 2014.01.04 18:44:00
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12. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
CCP FoxFour wrote: Takahiro Kashuken wrote: Why cant we have specialist vehicles? Vehicles are currently undergoing a very big rebalance. Once that is done there is nothing to say we wont. :) Alright, so I know all this FW stuff is gre...
- by Marston VC - at 2013.11.02 19:40:00
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13. [request] New null cannon console design. - in Feedback/Requests [original thread]
Void Echo wrote: Marston VC wrote: lrian Locust wrote: No. Imagine Domination matches: 1) car drives up to entrance and blocks it 2) logi or scout hacks the objective & spams uolinks 3) Good luck to the competition Besides, snipers ...
- by Marston VC - at 2013.11.01 02:38:00
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14. [request] New null cannon console design. - in Feedback/Requests [original thread]
lrian Locust wrote: No. Imagine Domination matches: 1) car drives up to entrance and blocks it 2) logi or scout hacks the objective & spams uolinks 3) Good luck to the competition Besides, snipers are easily countered. Use cover & spe...
- by Marston VC - at 2013.11.01 02:32:00
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15. [request] New null cannon console design. - in Feedback/Requests [original thread]
you guys should really consider putting the objective consoles inside of small bunkers that only have one or two ways into them. Just like the little corner bunkers you find on some of the medium/small outposts. Make it so that the area immediatel...
- by Marston VC - at 2013.11.01 02:06:00
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16. 1.4 hit detection problems (server latency?) - in Feedback/Requests [original thread]
for some reason hit detection seems to be pretty off starting off today. I have to lead almost all of my targets at least a little bit to hit them. This hit detection becomes obvious if your hip firing towards a shield tanked person and you can se...
- by Marston VC - at 2013.09.03 13:35:00
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17. [request] Mercenary Ambush mode - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Bringing mercenary TDM to DUST? I don't see why not if it's only for Pub matches. @RINON114: This is kinda true but until DUST gets at least half way to were it's going, I don't think it really matters. I think its a ...
- by Marston VC - at 2013.07.20 18:42:00
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18. [request] Mercenary Ambush mode - in Feedback/Requests [original thread]
Similar to the Call of duty version of team deathmatch, mercenary ambush would only allow non-squadded players to join that Que. This makes pubstomping much harder to achieve and would allow people to be less worried about big name corps from just...
- by Marston VC - at 2013.07.20 12:34:00
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19. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Hawkings Greenback wrote: I remember when proxies could flip an lav. that was cool, can they still do that? Do proxies suffer with hit detection issues like the mass driver did due to the speed of lavs ? speed tanking l...
- by Marston VC - at 2013.07.17 05:55:00
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20. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Seymor Krelborn wrote: I posted here before and liked the OP... not gonna read through 9 pages so ill just ask here possibly again.... are we gonna get something done about the random disappearing REs... cause that is effing annoying and gets m...
- by Marston VC - at 2013.07.17 05:53:00
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